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ModinSoda
emo cutesy things falling in love

Foster @ModinSoda

Age 19, femboy

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ModinSoda's News

Posted by ModinSoda - 12 days ago


If yur new here im learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day9: tried what i talked about

today work: 5h39min

total time: 35h53min


context of my understanding-- skip if you've read this previously ||


┌but yeah- [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse」


so today i tried that thing i said


recreate a reference mostly as is to break down how it works: and then make something that does the same formula as it without looking at the original


there's also a lil guy at the end


but first... doodles

iu_1440189_7981984.webp

i only studied one clip but it took a while because i did it twice


so here's the clip i mimicked [ this is where the link would have been ]


um... well apparently it was uploaded today and then deleted later today so...


anyway, what i notice about this one is a standing up from crouched motion which seems useful, and it has a "weight shift" as part of it


the link would have been to sakuga booru a site for short anime clips with the idea of being for animators to study and use as reference


it even lets you move frame to frame, youtube lets you do that too with the correct keyboard buttons { it's not arrow keys it's < > next to question mark key }


iu_1440191_7981984.gif

here's the recreation [ they were holding something ]

what i did was pick apart from it the big poses, the ones that get the motion to make sense


it was helpful noticing how the head motion is mostly upward before becoming curved


as well as that there's a slow down point while switching from mostly upward movement to mostly side ways movement, which makes sense, it's slowing down upwards and beginning it's speed up sideways


but this seems important i can picture in my mind lots of motions that act this way


there really isn't that much to point out that i can put to words, it's just good to see what these poses sort of are and notice when things slow and for what reasons


and below is a version that is slowed to the originals length, and i know why potentially someone would fill this in with more frames, but i like it this way and would probably choose to only do these frames, it's also much faster doing it this way

iu_1440190_7981984.gif

and then the version i made without looking at the reference, maybe it's helpful idk, it took... 2HOURS so idk i think it could have been better to do another different clip, or to make a more substantial change to formula

sorry i'm being negative again :3

iu_1440192_7981984.gif

i do a ton of thinking and reflection writing these posts and i realize thing that would have been good to do, if only i had done them


maybe i'll do more deliberate thinking and include that as part of the time


i think that what i should have done was look at a reference, break it down with my mind's brain parts, and then create something substantially completely different, but which is based on ideas i notice while studying the reference, and then think a bunch about that


but yeah...

also, here's the lil guy

iu_1440193_7981984.gif

iu_1440194_7981984.webp


1

Posted by ModinSoda - 13 days ago


If yur new here im learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day8: some variety, wanted to do more

today work: 2h26min

total time 30h14min


context of my understanding-- skip if you've read this previously ||


┌but yeah- [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse」


the break really helped, and then i got caught up in having to do things, and then it was 7 pm


it's fine i just intended to do more


but i think that the break yesterday will still help out the next several days, it's benefits will continue and i hope to be more productive :)


but first... doodles

iu_1439721_7981984.webp


i think that the things i tried were maybe helpful but it's hard for me to tell yet that it's working, all i can really do is get milage trying a bunch of things and perhaps i can get milage making finished tiny things worth uploading


but anyway


i said variety but some of it was still walking, this one was trying out a line to... learn something or other maybe it helped or maybe not [ it looks sort of drunk ]

iu_1439722_7981984.gifiu_1439723_7981984.gif

here's a diagram i made for another walk, i think it was probably good to do at least one walk to avoid forgetting something

iu_1439724_7981984.gifiu_1439725_7981984.gif

here's an attempt at moving a representation of an arm in 3d space: im not super happy with it: i think i stopped trying at some point: i need to avoid giving up on things or maybe to continue them later after switching to another thing: also i could of used reference, my thought was that if i figure it out just using visual look then overall ability to make from scratch without reference would improve: i think maybe instead the reference can exist to get the idea down and then you make something similar from scratch to turn that understanding into something mulitpurpose


it's like my formula idea, i can break down a reference and figure out a formula to make it, and then i can make lots of examples of things like it over the next days after in order to reinforce the information

iu_1439726_7981984.gif

here's a walk like movement but with turning a middle shape with it: i think it's alright

iu_1439727_7981984.gif

and finally an extremely simplistic head turn: i don't feel like i learned anything: the first two frames are almost the same and the last two frames are almost exactly the same, and those are the only frames, to be positive i guess it's practice for some of the angles the head has changing very slightly: im probably being too hard on myself and maybe i'm tired :3

iu_1439728_7981984.gif

i think i know what i can do next, i need to just get milage with using my understanding to make stuff happen and make small little things, some finished with lineart to upload: and also i need to recreate based on reference videos and then use what i learned from that to make something similar


but yeah anyway :3iu_1439729_7981984.webp


3

Posted by ModinSoda - 2 weeks ago


i'll be back tomorrow for more animation but i need to refresh my brain :)

iu_1438975_7981984.webp


2

Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day7: improvements on walking, via simplifying

today work: 3h28min

total time:27h48min


context of my understanding-- skip if you've read this previously ||


┌but yeah- [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse」


so today i realized that more complicated movement may become easier if i start with simpler styles, to get big chunks of understanding before trying to do the motion with a more complex character


but first... doodles

iu_1438562_7981984.webp


so i did another 45 degree one, and problems became obvious quickly

iu_1438563_7981984.gif

it's very... wide it's like their walking side-ways


so i tired making a quick reattempt

iu_1438564_7981984.gif

but it has similar issues, it's forward which is... good. but it's still very wide, and what i realized is that the hips are probably the first problem that happened, these hips could totally happen but i want it to be on purpose and this was meant to be only a bit stylized and mostly a typical walk


so, hips that don't jingle jangle

iu_1438567_7981984.gif

this seems about right but i also know that the legs were really going too far forward and too far back, they also weren't even moving forward completely correctly so here's some plans

iu_1438565_7981984.png

perspective tool to make red perspective lines, these lines will be the paths the feet take so that it makes more sense: also it took a failed attempt i didn't bother documenting to realize it, but the perspective lines aren't aligned with middle of the character so it turned out pushed to one side anyway and i had to back out a few steps in and move it. so make sure the feet are the same distance away from center if you want it to look like typical walking

iu_1438566_7981984.png

and blue lines for feet ground positions, i realized earlier that it probably made sense for the back movement to be smaller so i did that and i think i was correct, at least from a front facing view


but one leg in and i think it makes a lot more sense

iu_1438568_7981984.gif

both legs and now arms, i made some faint plans for the hand pose position with dots: i think they're left hand moves a little too in front of them

iu_1438570_7981984.gif

iu_1438569_7981984.gif

not quite right either but i didn't figure it out


anyhoo here's it cleaned a bit

iu_1438571_7981984.gif

i think it's nice, there are still improvements to make but i'll try to get more done tomorow and more variety tomorow, maybe :3

iu_1438572_7981984.webp


1

Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day6: well... i haven't learned body mechanics, so i made some failed attempts at walk cycles, well i guess the first one is ok

today work: 3h16min

total time: 24h20min


context of my understanding-- skip if you've read this previously ||


┌but yeah- [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse」


today wasn't very good. but having gotten overwhelmed and made things i didn't like, we now know which next step is forward and can learn how to navigate it

it just also sorta sux :(


ps though, if you've been following along i think that, this ability level i have right now... plus figuring out line-art and coloring. is maybe totally enough to make a newgrounds comedic short already :3 there are plenty of motions and reactions that are zoomed in on a character, so less body. and motions can be always exadurated, so no subtle movement or having to think about the linkage of the femur to the hip and things. it doesn't make you less of an animator, it's just a version and style that totally works :3 i would miss it if people started avoiding it [also anime does it so its clearly fine]


maybe i'll start my project already or maybe not. i did have the perhaps bad idea to make a smaller short as practice to go through the motions of the whole process and know that i'm not forgetting something. and then doing the main project idk


but im interested in learning more complicated movement. i would at least like to be able to work my way through a character dancing, and i've had idea's that would make good use out of subtle face expression changes


so i'll keep my aim at things i don't know how to do yet, in hopes that i can figure them out :3


and at some point i might make a really short mini thing as a way of using my abilities in a creative thing. and after that we start work on the full short :3


but first... doodles ( i didn't even bother getting out paper )

iu_1437947_7981984.webp


ps if curious why i could do the moving away from camera one but struggled with this, well it's because the perspective one just limply moves in same direction for the whole run. body parts don't go in their own direction they're just being pulled in the same direction, so yeah that's my guess, is that there wasn't much body mechanical-anical-ses or something :3


so i tried to convert walking to the minimum frames i could and it sorta worked... in this example i drew the wrong frame in some place or multiple places and had reorient in order to get them fixed :) [this whole thing made my brain like, turn around i kept making obvious mistakes even with what layers i was on or moving etc.]

iu_1437948_7981984.gif

fixed [still a bit fast]

iu_1437950_7981984.gif

^^^^ [but more importantly their hips don't move:: how am i supposed to successfully animate Hot Femboys if i forget to make their hips turn]


ok that's better. and now the legs are color coded so you don't lose him in the woods

iu_1437949_7981984.gif

i added an arm too (so he can forage for food if he get's lost in the woods) [ 4 frames same as everything else ]


and now everything with a color... and a swimsuit... sorry... i just like femboys :3 ...

iu_1437951_7981984.gif

it still looks super wonky btw and the behind hand goes in front of a leg it isn't supposed to but it's fine, because he has... a swimsuit... on... :3 ...


a started trying another one at a fourty five degree angle, and with the idea that they would swirling their arms around... i didn't figure it out


here was the reference object for the core walking motion [ the vid broke at some point i've acctually been having plenty of issues with crashes and gif renders not going through properly, it even calls the error an "unknown error" but anyway it's fine i won't bother figuring out what that means :3 ]

iu_1437952_7981984.png


and bada blaahh!

iu_1437954_7981984.gif

i didn't finish it i futsed and changed untill i realized i just should of planned better


but it's ok :) i found some video's about body mechanics, planning them etc. and i've known about a really nice one for a while that i'll leave here and on several days because it's quite good :)


things are... fine... because i get to look at femboys :3


agora.community website \/

body mechanics resource, you need an account but it is free, only the first vid in the anatomy of an action playlist is super helpful, the others are nothingiu_1437953_7981984.webp


2

Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day5-ish: overslept til like 5 in afternoon and only got a little bit done before it made sense to write

today time-ish: 1h15min

total time: 21h4min


so i woke up extremely late idk why :(


i'm gonna write this as day 5: but i'm gonna stay up all night and then all day tomorrow and include both what i do at night and what i do in the day in the post for tomorrow


but what i managed in the time today, which involved plenty of adhd not being happy with it being so soon after i woke up


was that on the animation for day 3, the standing person one


it got the arm later on and didn't have it at the start so i filled in the frames at the beginning for that arm [ you'll get what i mean ]


and i didn't do doodles yet, but i wanted something here so here's some things i did a couple days ago

but first... doodles

iu_1437279_7981984.webp

really need to draw Gorvid more i don't have an example of them or Stell on my account yet


but anyway...

this was the first attempt

iu_1437280_7981984.gif

what i notice is that just doesn't feel right that the arm overshoots in this context: and that frame that's different from the others looks like a teleport


stuff that went right was realizing that: since it was limp: i could make it look logical by keeping it so the hand was basically in the same place, while the parts of the closer to the part of the arm being pulled moved along more


next gif is the solution i made for the problems, i made the teleport frame look the same as the rest: and i made it so that it doesn't overshoot

iu_1437283_7981984.gif


it took untill after doing the solution to realize what reason that it looked more logical this way


it didn't build up enough forward momentum for the overshoot to make sense


and importantly, it was because the connection that connects the arm to the body, was only moving upward: so if the arm is limp, in this example it would pretty much just be pulled by the shoulder, so that's the only motion it does is being pulled


and then here's the final thing :3

iu_1437293_7981984.gif

iu_1437281_7981984.webp


3

Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day4: recreating an anime clip

today work: 3h52min

total time: 19h45min


context of my understanding-- skip if you've read this previously ||


┌but yeah- [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse」



today my goal was to recreate a shot from an anime. well not like line-art, but to recreate the motion


and my goal wasn't really to copy it. something i learned from drawing is that reference: unless your are a realism painter: isn't necessarily about making a copy of something. and this led to the realization that i should just look at a shot and make something the does the same things as it, achieves the same kind of result.


this will result in me learning how to make and plan a shot like this from scratch rather than learn how to copy the specific video.


but first... doodles... wait what?

iu_1436837_7981984.gif

i took my own advice that maybe if i did an unrelated creative activity it would freshen up my brain and make my adhd less annoyed that im trying to be consistent with a goal, and it pretty much worked it was nice: i didn't count it towards work time i don't how long it took but it was maybe an hour: im not very good btw :) the way i did geometry it cant do a shade smooth filter, and if my understanding is correct this probably can't be animated without breaking, there's a reason i called it doodling:: but anyway it's nice to look at :3


here's paper doodles [ i did count these toward work time ]

iu_1436818_7981984.webp


but yeah. about anime clip thing: i think that the newgrounds guidelines say that i can't post the clip i used because copyright, but i think i can get away with posting the link to the clip from the website i found it on:

sakuga booru


i chose this one at random because i haven't had to deal with moving away from camera yet, especially that far: and challenges are what will make this learning process a speedrun


i only did one character, but yeah :3


i also only got one animation done but it took 3.5 hrs


anyhoo... i started with the head, i noticed the way moving backwards looked in the anime clip and tried to create my own example of it happening:: also they included parts that moved slower for interest, and at the start to give you chance to see who the character was:: last note is that because of how perspective works, i noticed that when further from camera, moving ten feet back is a smaller change on the screen but it still feels like it's moving ten feet away: even though closer to camera a bigger change in size and motion is needed to imply that same distance movement away from screen { did that make sense idk } (ーー;)

iu_1436820_7981984.gif

also the timing i did was like this [ i decided later that the middle hold bit {highlighted} needed another frame after it ]

iu_1436819_7981984.png

iu_1436821_7981984.png

i wanted to see if the smear made more sense being spiky in the direction it came from and i think that it does

iu_1436822_7981984.gif

next adding the face, this was a new challenge: to keep things consistent looking


something of note is that after struggling for a few minutes, i stopped using onion skin, because it was just distracting me and making it hard to see the difference between the frames so that i could fix them


what i did instead was make keyboard shortcuts for moving to the next frame and moving to the previous frame:: that way i could flip back and forth and see very clearly that an eye grew during so-n-so frame without me meaning to


last: i heard at some point that humans tend to blink when their head turns so i put that in there, and i think it makes the motion smoother looking in some way [ like i talked about hearing before, smooth animation apparently happens when it feels logical, not realistic but logical: and not when it has tons of frames ]

iu_1436823_7981984.gif

that was the one hour mark but there's still more to do so...

iu_1436824_7981984.gif

here^^^^ i did two planning things: i wanted the body to be a consistent proportion so i drew a quick reference to base off of and put it on it's own layer always showing: i also decided to plan some of the motion, the main motion, using a basic shape, so i made an oval and duplicated it and rotated etc. to see the the way the torso would move and plan it to base the body drawings off of


here's a part-way done upper torso: it was new having to be consistent with proportions but i think i got it eventually


something else new i was trying here was to make the motions without making all of the sectioned body parts to plan it, and it took longer at the start to get used to it: but having gotten used to it I'm pretty sure it's a faster way of making the motion happen, its just a new puzzle having to figure out how to move it further in space without planning the body chunks as chunks

iu_1436825_7981984.gif

and here's the final plan i like it :3

iu_1436827_7981984.gif

perhaps i'll line-art an animation tomorrow:: the ultimate challenge of consistent looking drawings


but yeah :3

iu_1436826_7981984.webp


2

Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day3: very significant developement : and issues with adhd

today work: 3h22min

total time: 15h57min


today was good and also sucked

but first... doodles

iu_1436336_7981984.webp


to get it out of the way, adhd resulted in difficulty starting and continuing sessions, those three hours were 30min chunks with stretches of time between where my brain wouldn't do it: this challenge will among the other things force me to find nicer coping strategies


one last thing about it before moving on. i think [maybe] what my brain didn't like was doing too much of similar things i did the previous two days: i've noticed that as a pattern throughout my life, do something two days it sucks to do a third: and something i thought about as a potential solution is to do some sort of unrelated creative activity, or maybe watch a movie, that way i can start the day with an hour or so of something new to freshen my brain and be more ok with the day being spent the same way it was yesterday


but anyway... the big development


minimum frames is so much easier and leads too nice results


again [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse:


but anyway: minimum frames is simple, it's pretty much just this


the start frame, a frame implying speeding up, a frame showing that you went beyond target, and then a pose resting in the place you landed


but actually you unlock movement when you can figure out how to change that model for the motion you need: different motions are different models: and if i can turn that into formulas [similar to the first day] than i can simplify understanding how to make a motion happen in a nice looking way// and remembering a formula means if i know something acts the same way: then i won't have to think about that anymore when i go to do it


changing the model to literally just: it speeds up and slows down: sometimes things compress on a frame, and also sometimes they'll overshoot and go beyond target for a frame:


and when it slows down it moves a smaller distance on screen than it did the previous frame, and if it speeds up it moves a larger distance than previous frame:: i'll call these distances (bit = smaller) and (boot = larger) i just made that up as a way of saying it out loud to someone else


if you don't get what i mean than hopefully visual examples of things i did today will allow you to see sort of the thought process :: but, suddenly it becomes something like this :: during a jump you move a bit down/ then a boot down/ bit down/ a probably smaller bit up/ a big boot up now your in the air/ a bit up/ hold there for some frames or go a smaller bit/ then a bit down/ boot down to the floor and compress which'll be a bit in comparison to previous frame/ a smaller bit up/ medium bit up/ boot up/ overshoot if you want a bouncy feel, if very tiny just adds emphasis rather than implying a jelly like substance/ and finally the distance down to get to a resting [aka normal] standing position


i didn't um do a jump today, maybe tommorow :0 but heres some stuff i did do


and again, fuking hell ye minimum frames is MUCH MUCH easier

first i move upper arm, notice that its 4 frames, start, forward bit, a bit beyond target, land target

iu_1436337_7981984.gif

then lower arm, i selected the part of drawing and manipulated copied frames for everything. and as someone mentioned it does make more sense if the lower arms keeps moving further after the upper arm stops

iu_1436338_7981984.gif

and because i thought it looked like it stopped too quick all i needed was one frame of bouncy-ness by adding one overshoot frame

iu_1436339_7981984.gif

then added a hand using the same concepts, i let the last frame happen one frame later then the others because it just felt nicer that way:: seeing it loop i notice it look like it needs one extra frame:: but we're on the internet, so no one will really be bothered, and the effort may not improve things in a way worth doing, especially if you're a one person team

iu_1436340_7981984.gif

this worked well enough that i gave myself a challenge, the same thing but perspective-ly


the big thing with that is that you can't really just copy pieces, you have to draw each new frame for each piece


something to say about this that i did each arm piece on different layers, probably if you become advanced with animation doing so would waste time, but for me it doesn't: it let's me move things around and erase without changing parts i don't mean to change

iu_1436341_7981984.gif

i could have made that upper arm have a stronger last frame but i never did, i think the final result has enjoyable feel anyway and any change to rules could give a feel that is interesting, give things a chance unless they're bad :3

iu_1436342_7981984.gif

second arm piece: this was hard and took a while, i don't practice perspective much :p

this is something i concidered a finished challenge for now but i also wanted to try a different feel for the ending: it's good to experiment, you'll unlock new things

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this motion was the first example of chaining some motions to together [at least that's how i thought about it] i just planned in my head how it would slow down, with 4 frames, and then yeah did it: but finally i added the previous ending back to the end of this for a cool feel

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when i thought about doing what i did with perspective arm, i acted out the feel of the energy i wanted, and that helped make things intuitive as well:: and i notice that you could probably do this with any animation to feel out the energy of its speeds and then try to replicate the feeling: im too tired to record an example of me acting out a dragon ball z fight scene with my arm but you can probably imagine it X3


and finally i tried applying these ideas to a torso and legs pair, which i added an arm to later


i didn't wind up finishing the exercize today but maybe tommorow :3


im gonna skip around a bit so i don't repeat myself but first: i made a finished-y-ish first frame as size reference, so i know what to expect and am not making it up as i go along: which will result in contant changing size, and confusion about how to progress: and then i went forward and laid out the big motions. it's called keyframing but "lay out the big motions" makes it more obvious to me what im supposed to do


basically just... plan everything you can:: i had to do parts of this over again because my first attempt i didn't lay out and think about what i wanted

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also some red lines to plan out motions of torso

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that torso too a while to figure out but sticking to doing smaller distances as you slow down etc. i got it down

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skipping, via the same processes as everything before we get here ^ [im happy with it but i notice they get bigger unintentionally, this is becoming a habit i'll have to find a solution for and hopefully one that doesn't take up a bunch of time] (but also it sorta works anyway and maybe it's fine) ( floaty is intentional )


but anyhoo the next is as far as i've gotten so far and im happy with it. minimum frames is the most significant advice I've tried so far and im sort of convinced it's the most important animation principle even though it isn't in the famous 12 list, its a way of combining those ideas into a way that is easy to plan, and if there's an issue the answer is usually just one extra frame... but yeah :3

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Posted by ModinSoda - 2 weeks ago


If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october


and i think posting in public may help motivate me to really do it


day2: got overwhelmed but im gonna journey on knowing what the future challenges will be [but it'l be tommorow because i wanna stop :3 ]

today time: 4h12min

total time: 12h35min


first... doodles [as will become tradition]

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and today they serve the new purpose of reinforcing what we learned yesterday, so it's more people in hoodies


then i tried to do an animated-ey sort of exercise


also important context is that: despite not learning animation, i have learned a lot about HOW to learn it, i just haven't learned it or done much of the things to learn it, only sporadically over the course of 3 years once or twice then giving up without learning anything


anyway first i did one section of arm, it seems smart to do pieces at a time at least early on: making "reference lines" like the green thing is something i heard about and think would be helpful

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something of note: you are NOT supposed to do this many frames, all advice i've seen everywhere points out that looking like smooth motion has nothing to do with having a large number of frames: it's to do with being logical, even if that logic is fantasy logic like stretching etc. it should make sense why the difference from frame to frame is the way it is


to reword that: if it's moving in a curve it shouldn't suddenly jolt away from it for one frame, unless that makes sense in context: it also shouldn't change speed along that curve unless it makes sense like if it's slowing down: things shouldn't be changing size unless it feels logical, perspective, genuine increase in size-- in a fantasy logic where an anime character suddenly gets a giant head, it is still given a reason which is why it works, they are reacting to what the person said by suddenly getting a giant head


and finally one last ramble, talking about the curve example, a curve that jolts for no intentional reason: an analogy for that would be with drawing a line, if you wobble, then well... it doesn't look smooth: so something moving along a line path with a wobble won't look like a smooth motion


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these show how you can rotate and stretch copies of frames, and it look fine. potentially can even be done with finished lines in the final product


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that red thing is something i made on a separate layer, it's like a "size object": i would duplicate it on every frame turn it and move it into place so that i had a reference for thickness etc of that arm piece: i also could have added more to it to keep length concistant or whatever and...


really. since this animation has no perspective i could have just duplicated the arm piece


but yeah, idk this form of reference object may be helpful for other uses idk


but it was at this point i was annoyed with it and realizing what it's going to be like to do a full person, i did some more doodling and was done for the day :3

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what i'm going to do tomorrow is take seriously the idea of minimum frames possible and hopefully that works out better :3


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Posted by ModinSoda - 3 weeks ago


idk if this iz a good idea but i want to make a real effort to do it


i am currently at the start of intermediate pose ability and zero animation ability


i would like to, within the next 2 months, get good enough at animation to apply and submit a short for the NGTV Halloween Special which deadline is in 2 months oct-5


i hope and think that posting publicly about it as well as telling my real-life friends what im doing will help me make the improvements fast enough


approximately zero anim to decent ability to anim in one month: then to finish my first full short in the next month


add to the challenge that i have ADHD :(


add in my favor that i have no job and it will be easier to spend 8 or more hours on this everyday :3


at the end of the day is when i'll post about what i did, my thoughts about it, and realizations


the first post will be later today: and i hope to have a lot to show for it :3



ps ther'll probably be horny art, emo art, furry art, and cutsey whatevvers so thats what to expect from me as an artist X3

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