If yur new here im speedrunning learning animation, so that i can learn enough to finish and submit a short to the NGTV halloween special: learn enough AND start and finish an animated short before october
and i think posting in public may help motivate me to really do it
day3: very significant developement : and issues with adhd
today work: 3h22min
total time: 15h57min
today was good and also sucked
but first... doodles

to get it out of the way, adhd resulted in difficulty starting and continuing sessions, those three hours were 30min chunks with stretches of time between where my brain wouldn't do it: this challenge will among the other things force me to find nicer coping strategies
one last thing about it before moving on. i think [maybe] what my brain didn't like was doing too much of similar things i did the previous two days: i've noticed that as a pattern throughout my life, do something two days it sucks to do a third: and something i thought about as a potential solution is to do some sort of unrelated creative activity, or maybe watch a movie, that way i can start the day with an hour or so of something new to freshen my brain and be more ok with the day being spent the same way it was yesterday
but anyway... the big development
minimum frames is so much easier and leads too nice results
again [if i may ramble] im learning the ability to animate, not the how. i hope the titles don't mislead. this series isn't me finding the information sources day by day, because based on past experience finding new information that wasn't something i new already would take forever, luckily this series is all of the information i've remembered form every source i've looked at for 8 years. i just didn't do anything with the information, so i never learned the skill, i didn't try to much at all. [if i may ramble] it's like archery, you can learn that by pulling the string you make the arrow shoot. but obviously you haven't learned archery and would miss your shot, and it becomes all the more complicated when you get more specific situations, like a moving target, or your moving because your on a horse, and in fact if your on a horse it's a bumpy ride and you have to do a lot to hit your target if your doing archery on the back of a horse:
but anyway: minimum frames is simple, it's pretty much just this
the start frame, a frame implying speeding up, a frame showing that you went beyond target, and then a pose resting in the place you landed
but actually you unlock movement when you can figure out how to change that model for the motion you need: different motions are different models: and if i can turn that into formulas [similar to the first day] than i can simplify understanding how to make a motion happen in a nice looking way// and remembering a formula means if i know something acts the same way: then i won't have to think about that anymore when i go to do it
changing the model to literally just: it speeds up and slows down: sometimes things compress on a frame, and also sometimes they'll overshoot and go beyond target for a frame:
and when it slows down it moves a smaller distance on screen than it did the previous frame, and if it speeds up it moves a larger distance than previous frame:: i'll call these distances (bit = smaller) and (boot = larger) i just made that up as a way of saying it out loud to someone else
if you don't get what i mean than hopefully visual examples of things i did today will allow you to see sort of the thought process :: but, suddenly it becomes something like this :: during a jump you move a bit down/ then a boot down/ bit down/ a probably smaller bit up/ a big boot up now your in the air/ a bit up/ hold there for some frames or go a smaller bit/ then a bit down/ boot down to the floor and compress which'll be a bit in comparison to previous frame/ a smaller bit up/ medium bit up/ boot up/ overshoot if you want a bouncy feel, if very tiny just adds emphasis rather than implying a jelly like substance/ and finally the distance down to get to a resting [aka normal] standing position
i didn't um do a jump today, maybe tommorow :0 but heres some stuff i did do
and again, fuking hell ye minimum frames is MUCH MUCH easier
first i move upper arm, notice that its 4 frames, start, forward bit, a bit beyond target, land target

then lower arm, i selected the part of drawing and manipulated copied frames for everything. and as someone mentioned it does make more sense if the lower arms keeps moving further after the upper arm stops

and because i thought it looked like it stopped too quick all i needed was one frame of bouncy-ness by adding one overshoot frame

then added a hand using the same concepts, i let the last frame happen one frame later then the others because it just felt nicer that way:: seeing it loop i notice it look like it needs one extra frame:: but we're on the internet, so no one will really be bothered, and the effort may not improve things in a way worth doing, especially if you're a one person team

this worked well enough that i gave myself a challenge, the same thing but perspective-ly
the big thing with that is that you can't really just copy pieces, you have to draw each new frame for each piece
something to say about this that i did each arm piece on different layers, probably if you become advanced with animation doing so would waste time, but for me it doesn't: it let's me move things around and erase without changing parts i don't mean to change

i could have made that upper arm have a stronger last frame but i never did, i think the final result has enjoyable feel anyway and any change to rules could give a feel that is interesting, give things a chance unless they're bad :3

second arm piece: this was hard and took a while, i don't practice perspective much :p
this is something i concidered a finished challenge for now but i also wanted to try a different feel for the ending: it's good to experiment, you'll unlock new things

this motion was the first example of chaining some motions to together [at least that's how i thought about it] i just planned in my head how it would slow down, with 4 frames, and then yeah did it: but finally i added the previous ending back to the end of this for a cool feel

when i thought about doing what i did with perspective arm, i acted out the feel of the energy i wanted, and that helped make things intuitive as well:: and i notice that you could probably do this with any animation to feel out the energy of its speeds and then try to replicate the feeling: im too tired to record an example of me acting out a dragon ball z fight scene with my arm but you can probably imagine it X3
and finally i tried applying these ideas to a torso and legs pair, which i added an arm to later
i didn't wind up finishing the exercize today but maybe tommorow :3
im gonna skip around a bit so i don't repeat myself but first: i made a finished-y-ish first frame as size reference, so i know what to expect and am not making it up as i go along: which will result in contant changing size, and confusion about how to progress: and then i went forward and laid out the big motions. it's called keyframing but "lay out the big motions" makes it more obvious to me what im supposed to do
basically just... plan everything you can:: i had to do parts of this over again because my first attempt i didn't lay out and think about what i wanted

also some red lines to plan out motions of torso

that torso too a while to figure out but sticking to doing smaller distances as you slow down etc. i got it down

skipping, via the same processes as everything before we get here ^ [im happy with it but i notice they get bigger unintentionally, this is becoming a habit i'll have to find a solution for and hopefully one that doesn't take up a bunch of time] (but also it sorta works anyway and maybe it's fine) ( floaty is intentional )
but anyhoo the next is as far as i've gotten so far and im happy with it. minimum frames is the most significant advice I've tried so far and im sort of convinced it's the most important animation principle even though it isn't in the famous 12 list, its a way of combining those ideas into a way that is easy to plan, and if there's an issue the answer is usually just one extra frame... but yeah :3

